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Magician is a Magic DPS class in Eden Eternal. It is available at character creation.

Traits[]

Class traits[]

Icon Trait
Staff Expert trait icon Staff Expert
Magicians treat the P-ATK and M-ATK bonuses on staffs as 15% higher.
Cloth Armor Mastery trait icon
Cloth Armor Mastery
Magicians wear cloth armor.

Racial traits & stat modifiers[]

Race Icon Trait HP MP STR AGI INT WIS LCK
Human Essentials of Casting trait icon Essentials of Casting
Cast SPD +5%
97% 121% 100% 106% 125% 100% 112%
Zumi Magical Reflexes trait icon Magical Reflexes
EVA +30%
91% 131% 100% 109% 122% 100% 112%
Anura Tribal Melee trait icon Tribal Melee
Parry +10%
101% 114% 100% 106% 128% 100% 109%
Ursun Godly Skin trait icon Godly Skin
Resist elemental damage +5%
103% 117% 100% 106% 122% 100% 115%
Halfkin Affinity Magic trait icon Affinity Magic
M-CRIT DMG +20%
90% 137% 100% 106% 125% 100% 112%

The following stats are important for Magicians:

  • Agility, for Cast SPD, EVA, and Parry
  • Intellect, for M-ATK
  • Luck, for M-CRIT rate and ACC
  • M-CRIT DMG

Skills[]

Class skills[]

These are the skills that can be casted by Magicians. Almost all Magician skills are elemental types. Magician has many burst damage abilities, that can be linked in combination for huge damage output, as well as some moderate DPS abilities. They also have access to some powerful AOE and battlefield control abilities, like freezing monsters, as well as a few useful buffs and teleports.

Icon Name Lv Weapon Cast Time CD Description
Lightning Bolt skill icon Lightning Bolt 1 None Instant 3 sec. Increases M-ATK +X points. Deals Lightning damage to an enemy and has a 25% chance to Knock Down an enemy under the Winter Chill effect. Lasts 6 seconds.
Snow Storm skill icon Snow Storm 5 None 2 sec. 0 sec. Increases M-ATK +X points. Deals Ice damage to all enemies within 20 feet and Immobilizes them for 3 seconds. No effect on boss monsters.
Spatial Conversion skill icon Spatial Conversion 10 None 5 sec. 0 sec. Not available during combat

Teleports you and any party members in the same map back to your Checkpoint.
Hell Fire skill icon Hell Fire 15 None 2 sec. 0 sec. Inflicts +X Fire damage per second to a 20-foot target area for 12 seconds.
Ice Shield skill icon Ice Shield 20 None 2.5 sec. 0 sec. Grants you an Ice Shield for 30 seconds, increasing your DEF +X points. Also has a 20% chance to freeze any attacking enemy, reducing its Move SPD -30% for 6 seconds.
Element Guardian skill icon Element Guardian 25 None 1.5 sec. 0 sec. Increases a target's Fire, Ice, and Lightning Resistance +10 points for 30 seconds. Also deals +X bonus Fire, Ice, and Lightning damage.
Resistance Collapse skill icon Resistance Collapse 30 None Instant 30 sec. Lowers a target's Fire, Ice, and Lightning Resistance -10 points for 18 seconds and reduces the target's P-Healing -X points.
Fog skill icon Fog 40 None 2 sec. 0 sec. Cannot be cast in combat.
Makes you Invisible; you also recover +X MP every 2 seconds.
Extreme Magic skill icon Extreme Magic 50 None Instant 0 sec. Increases caster's M-ATK by +X; lasts 12 seconds. Stacks up to 3 times. Only effective on the next attack; disperses after next attack.
Fusion Reaction skill icon Fusion Reaction 60 None 6 sec. 20 sec. Increases M-ATK +X. Deals fire damage to a 20-foot target area and an extra X fire damage. Lasts for 5 seconds.

Regular skills[]

These skills are available to all classes in the Magic DPS class branch.

Icon Name Lv Weapon Cast Time CD Description
Fire Bomb skill icon Fire Bomb 1 None 1.5 sec. 0 sec. Increases M-ATK +X points. Deals Fire damage to an enemy with a 15% chance to Stun the enemy for 3 seconds.
Winter's Chill skill icon Winter's Chill 3 None 1.5 sec. 0 sec. Deals a target Ice damage +X points per second over 12 seconds, reducing target's Move SPD -10%. Stacks up to 3 times.
Lightning Web skill icon Lightning Web 5 None 0 sec. 6 sec. Increases M-ATK +X points. Deals Lightning damage to all enemies within 15 feet.
Magic Boost skill icon Magic Boost 7 None 0 sec. 60 sec. Increases your INT +X points and Cast SPD +X points for 30 seconds.
Dimensional Jump skill icon Dimensional Jump 9 None 0 sec. 6 sec. Teleports the caster 20 feet forward. Also increases the caster's EVA +X points.

Racial skills[]

These skills are available to all classes in the Magic DPS class branch, but depend on the character's race.

Race Icon Name Lv Weapon Cast Time CD Description
Human Quick Escape skill icon Quick Escape 45 None 0 sec. 30 sec. Increases the caster's Move SPD by +40% for 6 seconds, then heals the caster for +X HP.
Human Purification skill icon Purification 60 None 0 sec. 20 sec. Clears negative status effects on the caster and restores X MP to the caster every second for 6 seconds.
Zumi Soul Explosion skill icon Soul Explosion 45 None 0 sec. 12 sec. Increases the caster's M-ATK by +X and deals Fire DMG to all enemies within 15 feet, knocking these enemies back and decreasing their Move SPD by -30% for 3 seconds.
Zumi Perfect Disguise skill icon Perfect Disguise 60 None 0 sec. 10 sec. Transforms the caster into a box, increasing their DEF by +X and reducing their P-DMG by -50% and their Move SPD by -20%. Lasts for 10 seconds. This effect is cancelled after attacking.
Anuran Sirocco skill icon Sirocco 45 None 2 sec. 8 sec. Increases the caster's M-ATK by X and deals Natural Damage to enemy targets within a 60 meter radius of the target's straight-line direction, and an additional Stun effect, lasts for 5 seconds
Anuran Energy Drain skill icon Energy Drain 60 None 0 sec. 60 sec. Restores +X MP to the caster whenever they attack or use a skill. Lasts 20 seconds.
Ursun Terrifying Regeneration skill icon Terrifying Regeneration 45 None 0 sec. 60 sec. Heals the caster for +X HP per second for 10 seconds. Whenever a lower level enemy attacks the caster, they are inflicted with the Fear status for 3 seconds.
Ursun Gravity Shield skill icon Gravity Shield 60 None 0 sec. 45 sec. Reduce the ATK SPD of all enemies within 15 feet by -X points and their P-ATK by -X points for 15 seconds.
Halfkin Icicle Shield skill icon Icicle Shield 45 None 2 sec. 180 sec. Inflicts the Winter's Chill status, for 12 seconds, on enemies that attack the caster. Lasts for 2 minutes.
The DMG of Winter's Chill is based on the level of Icicle Shield.
Halfkin Fade Away skill icon Fade Away 60 None 0 sec. 60 sec. Reduce the caster's Malice by -X whenever they attack or use a skill. Lasts for 30 seconds.

Certificates[]

Icon Certificate Level Effect
QuietWrathicon Quiet Wrath I 10 Decreases Malice caused by attacks by -5%
lass=icon Element Fusion I 20 M-CRIT Rate +5%
SorceryKnowledgeicon Sorcery Knowledge I 30 INT +10%
QuietWrathicon Quiet Wrath II 40 Decreases Malice caused by attacks by -8%
ElementFusionicon Element Fusion II 50 M-CRIT Rate +10%
SorceryKnowledgeicon Sorcery Knowledge II 60 INT +15%

Certificate Bonuses[]

Certificate bonuses are bonuses that you can gain by equipping a certain number of certificates from your main class branch. To see the certificate bonuses that can be gained, check Magic DPS/Certificate Bonuses

Knowledge Tree[]

Staff Master

Staff Master Staff Master
Max Level 20

  • For each level up, when equipped with a staff, Staff's ATK & M-ATK +1%
  • "Staves are a conduit for channeling magic."
Lightning Element Master

Lightning Element Master Lightning Element Master
Max Level 5

  • For each level up, DMG from Lightning Bolt +3%
  • "Lightning is a capricious element; only those with strong wills can command it to do their bidding."
  • LV 10 Staff Master
Space Magic

Space Magic Space Magic
Max Level 20

  • For each level up, EVA +1%
  • "You possess an unmatched ability to manipulate time and space for your benefit."
Shadow Magic

Shadow Magic Shadow Magic
Max Level 10

  • For each level up, Malice caused by attacks -2%
  • "Like a pretty date, sometimes you just can't hate a mage, even when they burn you."
  • Total Knowledge Points: 20
Meditation

Meditation Meditation
Max Level 5

  • For each level up, MP Consumption for skills -2%
  • "Meditation allows a caster to achieve focus, so that they have an easier time calling forth the elements."
  • Total Knowledge Points: 30
Elemental Field

Elemental Field Elemental Field
Max Level 1

  • When using Fog, MP Regen +20% per second
  • "Using the force of the elements to create a powerful magical dimension, magicians can create a space that only those they wish to can enter."
  • Total Knowledge Points: 35
  • LV 5 Meditation
Elemental Mechanics

Elemental Mechanics Elemental Mechanics
Max Level 20

  • For each level up, M-CRIT DMG +2%
  • "Understand the elements and transform knowledge into power."
Tongue Twister

Tongue Twister Tongue Twister
Max Level 20

  • For each level up, Cast SPD +1%
  • "A quick tongue is crucial for accurately casting incantations."
Ice Element Master

Ice Element Master Ice Element Master
Max Level 5

  • For each level up, DMG from Snow Storm +2%
  • "Masters of ice magic sometimes like to yell 'Freeze!' before giving their foes a frosty blast."
  • Total Knowledge Points: 15
  • LV 10 Tongue Twister
Freezing Breath

Freezing Breath Freezing Breath
Max Level 1

  • When using Ice Shield, DEF bonus +20% and Move SPD decrease rate +20%
  • "Only advanced magicians can quickly call forth a lot of ice and use it for defense. "
  • Total Knowledge Points: 20
  • LV 5 Ice Element Master
Unified Will

Unified Will Unified Will
Max Level 10

  • For each level up, ACC +2%
  • "All the power in the cosmos doesn't do much good unless you can hit your target."
  • Total Knowledge Points: 25
Magic Boost

Magic Boost Magic Boost
Max Level 1

  • When using Extreme Magic, M-ATK bonus +10% & duration +2 sec.
  • "Im'ma chargin' mah magical laser!"
  • Total Knowledge Points: 35
  • LV 5 Unified Will
Black Magic

Black Magic Black Magic
Max Level 20

  • For each level up, M-CRIT Rate +1%
  • "Destructive magic is your closest friend."
Fire Element Master

Fire Element Master Fire Element Master
Max Level 10

  • For each level up, Hell Fire's duration +1 sec.
  • "Users of flame must be ever watchful that they are not burned by the same force they use to destroy others. "
  • LV 10 Black Magic
Gift of Magic

Gift of Magic Gift of Magic
Max Level 20

  • For each level up, all Elemental resistances +1%
  • "You transform magic power from intangible energy to a tangible, protective force."
Reversed Elements

Reversed Elements Reversed Elements
Max Level 1

  • When using Resistance Collapse, Fire, Ice, and Lightning Resistance penalties +20%
  • "Quite familiar with the nature of elements, magicians can easily reverse their polarity on enemies."
  • Total Knowledge Points: 20
  • LV 10 Gift of Magic
Cohesive Elements

Cohesive Elements Cohesive Elements
Max Level 1

  • When using Element Guardian, Fire, Ice, and Lightning Resistance bonuses +20%, and all Elemental DMG +20%
  • "Elements aren't very organized naturally - it is the magic-user's job to apply organization, to use the forces of nature for their own ends."
  • Total Knowledge Points: 25
  • LV 1 Reversed Elements
Fire Element Expert

Fire Element Expert Fire Element Expert
Max Level 5

  • For each level up, DMG from Fusion Reaction +2%
  • "Longtime users of fire magic are able to readily grasp the nuances of controlling it to achieve even greater power."
  • Total Knowledge Points: 30

Gameplay commentary[]

Magician is a powerful character who uses magic to damage monsters. Mages have access to many powerful offensive spells - however, having access to many survival skills, buffs, and some very useful abilities, mages take not just an offensive role, but a minor support and control. This is one of the most important aspects of Mages, and it is what seperates the Mage from the other starting DPS classes. Following a standard mage setup, although Mages have great power, they have low defense but a mix between useage only of cloth armor and their natural statistics. Because of this it is necessary for them stay out of the fight by casting spells from a distance. Mages can do exceptionally high damage, as long as skills are ordered in a way that takes advantage of cooldown rate.

Gear[]

While playing as a Magician, a character will change to his or her cloth armor set.

Magicians generally use staves, as doing so gives them bonuses. However, no Mage skills require them to use a staff, so a magician is free to choose whatever weapon they wish to use. It is, though, more effective to use a staff or another high M-ATK weapon than a sword or axe.

Support[]

Magic is your friend here, as well as for your friends. A Mage is just as capable as a support unit as a fighter, but with different requirements. When supporting, a Mage makes use of weaknesses or range to attack enemies from afar. In a party, you should only depend on your ally Mage for damaging/debuffing enemies, and nothing else. If they have the skills to do other things then that is up to the player, but when getting a mage, just expect them to damage the enemy unless they state otherwise. A good Mage focuses on nothing else than what they can do in battle.

Solo offensive[]

Harder to pull off with a Mage than, say, a Warrior, Mages can cover less health with power, as the saying goes "the best defense is a good offence". When Maging alone or on the front lines think along the terms of "Eliminate the foe as fast as possible". If this means using up your mana on one enemy, then that is how you should play solo. Even with good items, such as a decent amount of potions both health and mana, try and stay constant on how you fight. Do you spam fire because it recharged before the casting was done, or do you swap out on abilites to pump out as much damage from your skills as possible? Stick to what you know/planned/just ended up doing in order to remove a source of damage as fast as possible.

Mages can be incredibly powerful if certain combinations of Magic DPS Branch Skills and Mage skills are combined together however, keeping the enemy at far ranges for a long time. For instance, the simple combination of Magic DPS Skills, Winter Chill, Fire Bomb, and a mage cast of Lightning bolt (in that order) gives you good damage (from Both Fire Bomb and Lightning Bolt) a 12 sec DPS affect (winter chill) a 15% chance to stun the enemy for 3 sec. with Firebolt, and a 25% chance to Knock down the enemy with Lightning bolt (from the Winter Chill Affect).

Anuran Magicians gain access to the very powerful Sirocco spell at level 45 which does magic damage in a straight line for up to 60 feet and stuns the foes for 6 seconds, this spell is very effective when used correctly with snow storm as it can stun enemies, giving them plenty of time to eliminate the oncoming foes. Used correctly, this strategy is extremely effective at killing enemies while taking minimal damage.

Leveling your Mage[]

So this is how it goes: You cast Snow Storm then Hell Fire. Then when the group monsters are preparing to hit you you use Dimensional Jump and Cast Snow Storm and Hell Fire again. Do this until they die. (Outside a dungeon you need to be fast or they will leave combat)

Alternatively you can cast Snow Storm twice and then, if necessary, Lightning Web as soon as they come in range; at many stages in the game this is a much safer and faster way of farming, particularly if you know you can kill the group in 3 hits or less.

Trivia[]

  • Mage is the only class in the Magic DPS class branch that cannot summon a class specific pet

Gallery[]

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