Luminary is a Magic DPS class in Eden Eternal.
Luminary must use his control over dark and light to destroy all obstacles in their way. They use the Luminary Blade in their hand to unleash Dark and Sacred powers. Both Dark and Sacred powers wielded by Luminary are mighty, but their might is many times greater when combined. They control both Dark and Sacred powers and thus need to learn both Dark and Sacred Magic as they grow. These skills can be used separately or together to lower the abilities of their opponents on the battlefield.
Traits[]
Class traits[]
Icon | Trait |
---|---|
Chaos Assault Increases M-CRIT Rate by +20%. If caster gains another status after already having "Holy Blessing" or "Darkness Descends" statuses, the two statuses will be canceled, and the caster will receive the "Chaos Incarnate" status as well as a strong skill set. | |
Light Armor Mastery Can wear Light Armor. |
Racial traits & stat modifiers[]
Race | Icon | Trait | HP | MP | STR | AGI | INT | WIS | LCK |
---|---|---|---|---|---|---|---|---|---|
Human | Chaotic Mindset Magic increases +5%. |
101% | 113% | 100% | 110% | 118% | 100% | 115% | |
Zumi | Fleeting Light Move SPD increases by +5%. |
97% | 123% | 100% | 113% | 115% | 100% | 115% | |
Anura | Chaos Cyclone Increases Casting SPD by +5%. |
105% | 106% | 100% | 110% | 121% | 100% | 112% | |
Ursun | Spirit Cutaway M-CRIT DMG increases +25%. |
107% | 109% | 100% | 112% | 115% | 100% | 116% | |
Halfkin | Blade Reversal Chance of a Skill Combo increases +5%. |
93% | 129% | 100% | 110% | 118% | 100% | 115% |
Skills[]
Class skills[]
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
Light Split | 1 | Rapier/1-Handed Sword/Greatsword | Instant | 0 sec. | Magic Attack increases +X points. Inflicts Holy Damage status and gives caster "Holy Photoaffinity" status. Stackable up to 10 times. Lasts 8 seconds. | |
Aurora Light Destruction | 10 | Rapier/1-Handed Sword/Greatsword | Instant | 2 sec. | Magic Attack increases +X points. Inflicts Holy Damage upon targets within a 25-foot straight line and puts them into "Aurora Light Destruction" status. Lasts 4 seconds. When target is in "Dead Silence Formation" status, an additional "Unsound Mind" status will be inflicted, decreasing Slash Resistance -10 points. Lasts 10 seconds. | |
Bursting Light | 20 | Rapier/1-Handed Sword/Greatsword | 1 sec. | 3 sec. | Magic Attack increases +X points. Inflicts Holy Damage upon enemy targets within 20 feet of caster and puts them into "Bursting Light" status. Lasts 3 seconds. When target is in "Shadow Cross" status, an additional "Repent" status will be inflicted, making the target unable to attack. Lasts 3 seconds. | |
Blinding Glory | 35 | Rapier/1-Handed Sword/Greatsword | Instant | 15 sec. | Decreases Accuracy -X points to targets within 15 feet of caster. Inflicts "Blinding Glory" status; caster will enter Invisible mode after landing attack on a target. Lasts 5 seconds. When target is in "Gateway to Darkness" status, an additional "God's Will Destruction" status will be inflicted, reducing target's speed. Lasts 2 seconds. | |
Holy Prayer | 50 | Rapier/1-Handed Sword/Greatsword | Instant | 20 sec. | After use, consumes the "Holy Photoaffinity" status Costs -40% of caster's MP, recovers +30% of your Teammate's HP, and can cancel out an attack one time. When caster reaches level 10, the "Holy Photoaffinity" status will become a "Holy Blessing" status. Lasts 20 seconds and yields the following effects: Increases casting speed +20% Lowers the cooldown time of Holy-type skills by -20% | |
Black Cut | 5 | Rapier/1-Handed Sword/Greatsword | 2 sec. | 0 sec. | Magic Attack increases +X points. Inflicts Dark Damage on target with a Triple Strike effect and gives caster "Shroud of Darkness" status. Stackable up to 10 times. Lasts 10 seconds. | |
Dead Silence Formation | 15 | Rapier/1-Handed Sword/Greatsword | 1.5 sec. | 8 sec. | Magic Attack increases +X points. Inflicts Dark Damage to all enemy targets within 15 feet of caster and puts them into "Dead Silence Formation" status. Lasts 4 seconds. When target is in "Aurora Light Destruction" status, an additional "Fear Monster" status will be inflicted, decreasing elemental Resistances -10 points. Lasts 10 seconds. | |
Shadow Cross | 25 | Rapier/1-Handed Sword/Greatsword | 1.5 sec. | 4 sec. | Magic Attack increases +X points. Inflicts Dark Damage to enemy targets within a 15 foot cross-shaped area and puts them in "Shadow Cross" status, decreasing their Move Speed -30%. Lasts 4 seconds. When target is in "Bursting Light" status, an additional "Soul Bind" status will be inflicted, rendering targets immobile. Lasts 3 seconds. | |
Gateway to Darkness | 40 | Rapier/1-Handed Sword/Greatsword | Instant | 8 sec. | Instantly moves caster next to the target and decreases the Attack Speed of targets within a 15 foot radius of caster -X points. Also decreases Cast SPD -X points. Lasts 4 seconds. When target is in "Blinding Glory" status, an additional "Staring Into Darkness" status will be inflicted, decreasing the targets' Accuracy. Lasts 3 seconds. | |
Dark Shadow Sacrifice | 60 | Rapier/1-Handed Sword/Greatsword | Instant | 20 sec. | After use, consumes the "Shroud of Darkness" status. Decreases caster's HP limit -20%, increases M-CRIT Rate +20%, and increases M-CRIT DMG +50%. Lasts 20 seconds. When caster reaches level 10, the "Shroud of Darkness" status will become the "Darkness Descends" Status. Lasts 20 second and yields the following effects: Increases Magic Attack +10% Decreases the Cooldown time of Dark type skills -20% |
Regular skills[]
These skills are available to all classes in the Magic DPS class branch.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
Fire Bomb | 1 | None | 1.5 sec. | 0 sec. | Increases M-ATK +X points. Deals Fire damage to an enemy with a 15% chance to Stun the enemy for 3 seconds. | |
Winter's Chill | 3 | None | 1.5 sec. | 0 sec. | Deals a target Ice damage +X points per second over 12 seconds, reducing target's Move SPD -10%. Stacks up to 3 times. | |
Lightning Web | 5 | None | 0 sec. | 6 sec. | Increases M-ATK +X points. Deals Lightning damage to all enemies within 15 feet. | |
Magic Boost | 7 | None | 0 sec. | 60 sec. | Increases your INT +X points and Cast SPD +X points for 30 seconds. | |
Dimensional Jump | 9 | None | 0 sec. | 6 sec. | Teleports the caster 20 feet forward. Also increases the caster's EVA +X points. |
Racial skills[]
These skills are available to all classes in the Magic DPS class branch, but depend on the character's race.
Race | Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|---|
Human | Quick Escape | 45 | None | 0 sec. | 30 sec. | Increases the caster's Move SPD by +40% for 6 seconds, then heals the caster for +X HP. | |
Human | Purification | 60 | None | 0 sec. | 20 sec. | Clears negative status effects on the caster and restores X MP to the caster every second for 6 seconds. | |
Zumi | Soul Explosion | 45 | None | 0 sec. | 12 sec. | Increases the caster's M-ATK by +X and deals Fire DMG to all enemies within 15 feet, knocking these enemies back and decreasing their Move SPD by -30% for 3 seconds. | |
Zumi | Perfect Disguise | 60 | None | 0 sec. | 10 sec. | Transforms the caster into a box, increasing their DEF by +X and reducing their P-DMG by -50% and their Move SPD by -20%. Lasts for 10 seconds. This effect is cancelled after attacking. | |
Anuran | Sirocco | 45 | None | 2 sec. | 8 sec. | Increases the caster's M-ATK by X and deals Natural Damage to enemy targets within a 60 meter radius of the target's straight-line direction, and an additional Stun effect, lasts for 5 seconds | |
Anuran | Energy Drain | 60 | None | 0 sec. | 60 sec. | Restores +X MP to the caster whenever they attack or use a skill. Lasts 20 seconds. | |
Ursun | Terrifying Regeneration | 45 | None | 0 sec. | 60 sec. | Heals the caster for +X HP per second for 10 seconds. Whenever a lower level enemy attacks the caster, they are inflicted with the Fear status for 3 seconds. | |
Ursun | Gravity Shield | 60 | None | 0 sec. | 45 sec. | Reduce the ATK SPD of all enemies within 15 feet by -X points and their P-ATK by -X points for 15 seconds. | |
Halfkin | Icicle Shield | 45 | None | 2 sec. | 180 sec. | Inflicts the Winter's Chill status, for 12 seconds, on enemies that attack the caster. Lasts for 2 minutes. The DMG of Winter's Chill is based on the level of Icicle Shield. | |
Halfkin | Fade Away | 60 | None | 0 sec. | 60 sec. | Reduce the caster's Malice by -X whenever they attack or use a skill. Lasts for 30 seconds. |
Certificates[]
Icon | Name | Level | Effect |
---|---|---|---|
Magic Lesson I | 10 | If the skill causes damage, there's a 10% chance of recovering +5% MP. | |
Chaotic Will I | 20 | Increases Magic +5% | |
Demonic Slash I | 30 | When M-CRIT is activated for attack skills, increases Cast SPD by +5%. This can be stacked 3 times and lasts for 4 seconds. | |
Magic Lesson II | 40 | If a skill deals damage, there's a 10% chance of recovering +10% MP | |
Chaotic Will II | 50 | Increases M-ATK +10% | |
Demonic Slash II | 60 | When M-CRIT is activated for attack skills, increases Cast SPD by +10%. This can be stacked 3 times and lasts for 4 seconds. |
Knowledge Tree[]
Gameplay commentary[]
Luminaries have many skills that slowly stack up until either activated by a separate ability or until they reach max stacks.
Choosing weapons[]
Every Luminary skill requires the character to be wielding at least one rapier, sword, or greatsword. If wielding one rapier or sword, the character's other hand is free to equip a shield for blocking, or a mace for more M-ATK and other caster stats.
New characters begin with two Lumineer Blades, one-handed swords with magic-oriented stats such as INT, M-CRIT Rate, and M-CRIT DMG, but which can only be equipped while the character is a Luminary. The Lumineer Blades' stats increase as the character's level increases, up to level 75.
Greatswords give more M-ATK than two Swords, and Swords give slightly more M-ATK than Rapiers. Using a Sword and Rapier will give bonuses for both, but using a Sword with another Sword or Rapier with another Rapier will only give a single bonus (similar to how Legendary Achievements work). Based on this, you’d get the most benefit from Greatswords, and the second-most from dual-wielding dissimilar weapons such as Sword and Rapier.