"That's a hit, a palpable hit!"
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Prerequisite: Character Level: 25: Warrior Level: 10
The chivalrous Knight deftly executes swift sword strikes to overwhelm foes in single combat. Embodying great courage under pressure, Knights bravely dodge and block attacks. They view their immense fighting skills as a source of pride and accomplishment. Drawing on ancient magic, Knight can also cast a series of combat-boosting spells.
Knights are one of the four tanking classes in the game.
Knight Skills[edit | edit source]
Knight uses a large amount of self buffs, and some strong AOE abilities to fend off foes.
Overview[edit | edit source]
- Knight Overview: Info Welcome
Passive Abilities[edit | edit source]
Certificates[edit | edit source]
|Elegance I||10||EVA +4%|
|Defend Master I||20||When equipped with a 2 H weapon, Parry chance +4%|
|Rapier Attack I||30||Increases Double Hit chance +1%, but damage decreases each hit|
|Elegance II||40||EVA +8%|
|Defend Master II||50||When equipped with a 2 H weapon, Parry chance +7%|
|Rapier Attack II||60||Increases Double Hit chance +2%, but damage decreases each hit|
Certificate Bonuses[edit | edit source]
Certificate bonuses are bonuses that you can gain by equipping a certain number of certificates from your main class branch. To see the certificate bonuses that can be gained, check Tank/Certificate Bonuses
Talent Tree[edit | edit source]
Knowledge Tree[edit | edit source]
Class Expertise[edit | edit source]
Types of Gameplay[edit | edit source]
Other[edit | edit source]
Unlike other classes in the game, Knights have the ability to make good use of elements in 1-on-1 combat. In a scenario where the target has massive DEF/resistance, using Provoke > Maelstrom when equipped with a generous amount of elemental properties (eg. Attacks deal Fire damage +13 points) allows a Knight to dish out heavy 1-on-1 burst damage. Aside from Maelstrom's hits, Provoke's extra damage will add onto each elemental property, thus ignoring DEF/resistance.
This set-up is best suited for defensive oriented Knights to makeup for their lack of damage through CRIT.
Gear[edit | edit source]
Knights wear heavy armor.
Weapons[edit | edit source]
Most Knight's use one handed bladed weapon and a shield, although many also dual wield for more damage output. Humans focus on using Rapiers, Halfkins may choose to use any melee weapons, and Zumi focus on using swords. Anuran's focus on all one handed bladed weapons.