Characteristics[edit | edit source]
Traits[edit | edit source]
- All races
- Bow Expert
Hunters treat the P-ATK and M-ATK bonuses on bows as 30% higher.
- Light Armor Mastery
Hunters wear light armor.
- Eagle Eye
- Sweet Shooting
Knockback 10' (5%/attack)
- Wilderness Survival
Resist Nature, Fire, and Ice +10%
- Double Shot
Double hit rate +2%
- Fusion Archery
ATK SPD +20%
Stats[edit | edit source]
The following stats are important for Hunters:
- Strength, for P-ATK
- Agility, for ATK SPD, EVA, and Parry
- Luck, for CRIT rate and ACC
- CRIT DMG
Skills[edit | edit source]
The skills that can be obtained by Hunters. Their skills include abilities that they are able to summon pets to aide them in battle, as well as damaging spells.
Certificates[edit | edit source]
|10||Find Weakness I||+10% CRIT DMG|
|20||Hidden Aura I||−5% Malice|
|30||Treasure Search I||+10% LCK|
|40||Find Weakness II||+20% CRIT DMG|
|50||Hidden Aura II||−8% Malice|
|60||Treasure Search II||+15% LCK|
Characters earn the Find Weakness, Hidden Aura, and Treasure Search certificates by gaining Hunter class levels.
Talents[edit | edit source]
Class ability bonuses[edit | edit source]
|Class level||P-ATK and M-ATK bonuses|
|5–9||+47 P-ATK, +33 M-ATK|
|10–14||+78 P-ATK, +48 M-ATK|
|15–19||+109 P-ATK, +63 M-ATK|
|20–24||+140 P-ATK, +78 M-ATK|
|25–29||+171 P-ATK, +93 M-ATK|
|30–34||+202 P-ATK, +108 M-ATK|
|35–39||+233 P-ATK, +123 M-ATK|
|40–44||+264 P-ATK, +138 M-ATK|
|45–49||+295 P-ATK, +153 M-ATK|
|50–54||+357 P-ATK, +183 M-ATK|
|55–59||+388 P-ATK, +198 M-ATK|
|60–64||+481 P-ATK, +243 M-ATK|
|65–69||+512 P-ATK, +258 M-ATK|
|70–74||+605 P-ATK, +303 M-ATK|
|75–79||+636 P-ATK, +318 M-ATK|
|80–100||+700 P-ATK, +350 M-ATK|
A character receives passive bonuses to P-ATK and M-ATK based on the character's Hunter class level. These bonuses apply regardless of the character's current class, and stack with bonuses from other classes.
Gameplay styles[edit | edit source]
Party/support[edit | edit source]
When supporting in a party, you can use your skills to affect the enemies using damaging and DPS spells, but also abilities from both your class and Ranged DPS branch to stop the enemy, or cause a debuff. Hunters are very good in dungeons against monsters that have AOE (Area of Effect) spells. Hunters can also act as mob (monster) pullers, bringing only a few monsters to defeat instead of multiple- as well as acting as a distraction. The Hunter's pet: Tiger, can sometimes act as a tank or off-tank on some mini-bosses as well, giving the party extra time to deal damage if the original tank is down.
Solo/offensive[edit | edit source]
Very similar to support, but players instead focus on taking out an enemy via sticking it into one place and then dealing out as much damage on as possible. The idea is to deal as much damage as possible before the attacker gets up close and personal. Hunters can hold their own in close range, but starting each battle from a far distance is optimal. In Solo play, it is recommended to use your Tiger as much as possible to tank harder targets that you cannot finish off before they get you, whilst dealing continuous damage. While Hunters can't heal their pets until class level 50 (beast recovery), they can re-summon their Tiger, which will restore the Tiger's HP back to 100%.
Gear[edit | edit source]
Armor[edit | edit source]
While playing as a Hunter, a character will change to his or her light armor set.