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Cleric is a healing class in Eden Eternal. It is available at character creation.

Traits[]

Class traits[]

Icon Trait
Incantation Master trait icon Incantation Master
Clerics gain a 20% bonus to Cast SPD while equipped with at least one mace.
Cloth Armor Mastery trait icon Cloth Armor Mastery
Clerics wear cloth armor.

Racial traits & stat modifiers[]

Race Icon Trait HP MP STR AGI INT WIS LCK
Human Magic Dissipate trait icon Magic Dissipate
M-DMG taken −10%
103% 109% 100% 100% 113% 125% 105%
Zumi Temple Shield trait icon Temple Shield
Shield DEF & block +5%
96% 119% 100% 100% 113% 122% 108%
Anura Oracular trait icon Oracular
G-Healing +10%
108% 103% 95% 95% 113% 137% 103%
Ursun Frontline Saint trait icon Frontline Saint
EVA +20%
109% 105% 100% 100% 110% 123% 110%
Halfkin Kind-hearted trait icon Kind-hearted
M-CRIT rate +20%
95% 125% 100% 100% 113% 125% 105%

The following stats are important for Clerics:

  • Wisdom, for G-Healing
  • Agility, for Cast SPD (no)
  • Luck, for M-CRIT rate

Skills[]

Class skills[]

Icon Name Lv Weapon Cast Time CD Description
Life cure Life Cure 1 None Instant 0 sec. Heals a target for at least +X HP per second for 12 seconds. Stacks up to 5 times.
Sanctions light Light's Sanction 1 None Instant 4 sec. Increases M-ATK +X points. Deals Holy DMG to an enemy and reduces its Holy and Nature Resistances -10% for 12 seconds.
Purifying wind Purifying Wind 5 None 1.5 sec. 0 sec. Randomly removes one debuff from each party member within a 25-foot target area. Also Increases healing effect by 10% over 12 sec.
Hard truth Hard Truth 10 None 1.5 sec. 0 sec. Increases the Max HP and Max MP +10% of all party members within a 50 meter radius. Also grants an extra +X points of Max HP and MP. Lasts 15 minutes.
Grace of wisdom Grace of Wisdom 15 None 1.5 sec. 0 sec. Increases INT +X points and WIS +X points to all party members within a 50 meter radius. Lasts 15 minutes.
Light blessing Light Blessing 25 None 1.5 sec. 0 sec. Increases LCK +X points to all party members within a 50 meter radius. Also increases Holy and Nature Resistance +10 points. Lasts 15 minutes.
Healing radiance Healing Radiance 30 None 2.5 sec. 0 sec. Heals all party members within the 25-foot target area +X HP.
Holy smite Holy Smite 40 None 2 sec. 0 sec. Increases M-ATK +X points. Deals Holy DMG to a 20-foot target area and has a 50% chance to Stun all enemies for 3 seconds.
Hammer of discipline Hammer of Discipline 50 None 1.5 sec. 0 sec. Deals Holy DMG X per second for 12 seconds and reduces EVA - X. Stacks 3 time at most.
Divine light Divine Light 60 None Instant 8 sec. Heals a target for +X HP.

Regular skills[]

These skills are available to all classes in the Healing and Support class branch.

Icon Name Lv Weapon Cast Time CD Description
Earth Shock skill icon Earth Shock 1 None 1.5 sec. 0 sec. Increases M-ATK +X points. Deals Nature damage to an enemy and has a 50% chance to lower the enemy's ACC -X points. Lasts 12 seconds. No effect on boss monsters.
Cure skill icon Cure 3 None 2 sec. 0 sec. Heals a target for +X HP.
Tornado skill icon Tornado 5 None Instant 4 sec. Increases M-ATK +X points. Deals Nature damage to the selected target within 15 feet.
Prevention skill icon Prevention 7 None Instant 0 sec. Randomly removes one debuff from a target and reduces the target's received damage -X points. Lasts 8 seconds.
Revive skill icon Revive 9 None 5 sec. 0 sec. Not available in combat.
Brings a dead player character back to life with X% HP and X% MP. Also reduces death EXP penalties -50%. Cannot be cast in combat.

Racial skills[]

These skills are available to all classes in the Healing and Support class branch, but depend on the character's race.

Race Icon Name Lv Weapon Cast Time CD Description
Human Snub skill icon Snub 45 None 1.5 sec. 0 sec. Reduce target ally's Malice by -X every time that ally attacks or uses a skill. Lasts for 15 minutes.
Human Strategic Retreat skill icon Strategic Retreat 60 None Instant 90 sec. Immediately leaves battle and heals the caster +X HP per second for 6 seconds.
Zumi Health Charm skill icon Health Charm 45 None 2 sec. 60 sec. Recovers caster's own HP by + X points upon CRIT ATK within 3 minutes.
Zumi Repair Linkage skill icon Repair Linkage 60 None 2 sec. 8 sec. Heals target ally for +X HP and all party members within 10 feet of your target are healed for +X HP per second for 10 seconds.
Anuran Tribal Counterattack skill icon Tribal Counterattack 45 None 2 sec. 60 sec. For five seconds after the caster successfully Blocks or Parries an attack, reflect X of enemy DMG back to the enemy. This lasts for 3 minutes.
Anuran Wind of the Ancestors skill icon Wind of the Ancestors 60 None Instant 20 sec. Heal all party members within 15 feet of the caster for +X HP every 0.5 second for 12 seconds.
Ursun Blessed Invocation skill icon Blessed Invocation 45 None Instant 12 sec. Increases the caster's M-ATK by +X and deals Holy DMG to all enemies within 15 feet and knocks them back.
Ursun Harden skill icon Harden 60 None Instant 60 sec. Increases the caster's DEF by X and decreases the caster's M-DMG by -30% for 15 seconds.
Halfkin Spiritual Inspiration skill icon Spiritual Inspiration 45 None Instant 120 sec. Increases the caster's M-ATK by +X points for 12 seconds. All of the caster's cooldowns are reset.
Halfkin Sacred Shield skill icon Sacred Shield 60 None Instant 30 sec. Heal the caster for +X HP per second and decrease all DMG from enemy attacks by -X for 12 seconds.

Certificates[]

Icon Name Level Effect
DevotedBelieficon Devoted Belief I 10 WIS +10%
HolyInspirationicon Holy Inspiration I 20 INT +10%
HolyKindnessicon Holy Kindness I 30 MP +5%
DevotedBelieficon Devoted Belief II 40 WIS +15%
HolyInspirationicon Holy Inspiration II 50 INT +15%
HolyKindnessicon Holy Kindness II 60 MP +10%

Certificate Bonuses[]

Certificate bonuses are bonuses that you can gain by equipping a certain number of certificates from your main class branch. To see the certificate bonuses that can be gained, check Healing and Support/Certificate Bonuses

Knowledge Tree[]

Religious knowledge

Religious knowledge Religious Knowledge
Max Level 20

  • For each level, WIS Rate +1%
  • "Study various religions to learn diverse and powerful truths."
Evangelical theory

Evangelical theory Evangelical Theology
Max Level 20

  • For each level, G-Healing +1%
  • "You have a gift of understanding both God and others."
Shield prof

Shield prof Shield Proficiency
Max Level 20

  • For each level, Shield DEF +1%
  • "Your deftness with a shield will make you impossible to kill."
Heresy punishment

Heresy punishment Heresy Punishment
Max Level 5

  • For each level, DMG from Holy Smite +2%
  • "Those who question the word of God - are they guilt of sin, or looking for answers?"
  • Total Knowledge Points: 15
  • LV 10 Shield Proficiency
Sacred duty

Sacred duty Sacred Duty
Max Level 10

  • For each level, Malice caused by attacks -2%
  • "As servants of God, priests are sometimes called upon to make sacrifices, so that the gospel of grace will move ever forward."
  • Total Knowledge Points: 25
Condemnation

Condemnation Condemnation
Max Level 1

  • When using Hammer of Discipline, Light DMG per second & EVA penalty +10%
  • "Priests are sometimes called upon to deliver judgement to the unrighteous."
  • Total Knowledge Points: 35
  • LV 5 Sacred Duty
Hymnal

Hymnal Hymnal
Max Level 20

  • For each level, M-CRIT DMG +2%
  • "You praise God in the form of poetry, and he lends you his power."
Zealot doctrine

Zealot doctrine Zealot Doctrine
Max Level 20

  • For each level, Cast SPD +1%
  • "Learn the most efficient way to spread the word of the lord."
Divine blessing

Divine blessing Divine Blessing
Max Level 1

  • When using Grace of Wisdom, INT and WIS bonuses +20%
  • "As they continually pray for others, high priests are granted knowledge and wisdom from God to carry out the work he has ordained them."
  • Total Knowledge Points: 15
  • LV 10 Zealot Doctrine
Sacred breath

Sacred breath Sacred Breath
Max Level 10

  • For each level, Purifying Wind's duration +1 sec.
  • "You have a gift of understanding both God and others."
Enlightenment

Enlightenment Enlightenment
Max Level 5

  • For each level, healing effect of Healing Radiance +3%
  • "Priests have a firm belief in god, and as such, are more open to divine inspiration."
  • Total Knowledge Points: 25
  • LV 5 Sacred Breath
Healing hands

Healing hands Healing Hands
Max Level 5

  • For each level, healing effect of Divine Light +3%
  • "The grace of God spreads through the message of the Priests."
  • Total Knowledge Points: 30
Prophecy research

Prophecy research Prophecy Research
Max Level 1

  • When using Hard Truth, Max HP and MP bonuses +20%
  • "By careful study of scripture, God's will may be known to man."
  • Total Knowledge Points: 35
  • LV 5 Healing Hands
Exegesis

Exegesis Exegesis
Max Level 20

  • For each level, M-CRIT Rate +1%
  • "With your power over life and death, people fear you like a deity."
Exorcism

Exorcism Exorcism
Max Level 5

  • For each level, DMG from Light's Sanction +3%
  • "High Priests use holy exorcisms to banish devils back into hell."
  • LV 5 Exegesis
Sincerity

Sincerity Sincerity
Max Level 10

  • For each level, Max MP +2%
  • "Priests act on behalf of God, conveying the holy message without ceasing."
  • Total Knowledge Points: 20
Spiritual training

Spiritual training Spiritual Training
Max Level 1

  • When using Life Cure, HP Regen +10% per second, duration +2 sec.
  • "The High Priest serves as arbiter for the world's salvation with a pure heart."
  • Total Knowledge Points: 25
  • LV 5 Sincerity
Divine knowledge

Divine knowledge Divine Knowledge
Max Level 1

  • When using Light Blessing, LCK, Light Resistance, and Nature Resistance bonuses +20%
  • "The elder priests can use their God-given power to drive out evil from wherever it may be found."
  • Total Knowledge Points: 30

Gameplay commentary[]

Cleric Female

Clerics are a very powerful class in combat because of their heal over time, debuff removal, and long-lasting buffs.

Gear[]

While playing as a Cleric, a character will change to their cloth armor set.

As for weapon choices for support, two maces can be equipped if their cumulative bonuses will outrank a two-handed weapon's (bear in mind the latent cast speed bonus for having a mace equipped!). On the other hand, carrying a shield will ensure a little protection should healing pull aggro from the tank, and balance the Cleric's low defense due to wearing Cloth Armor.

Clerics doing a lot of solo work should consider a one-handed mace that contributes mainly to INT, M-ATK/Crit/Crit DMG (one of those three), while in groups they benefit the most from WIS, G-Healing and Cast SPD.

Given that they will rely evenly on offense and healing during soloing, shirking one in favour of the other will simply draw out encounters and might put a Cleric at risk in heavier fights.

Support Role[]

A Cleric is an amazing support class and can help in a great way when used right. Predominantly a healer, but comes with some very helpful buffs which can assist any class.

Even though Clerics can solo very well, they aren't offensively viable in dungeons, and thus the only good offense they will have is what their party members bring.

The major points of any Cleric are 3 skills: Healing, Debuff removal and Revival.

  • Healing is available from the start of the class, and is useful for any Cleric. For any Healing branch class, Cure is part and parcel; however, they get the Life Cure spell (exclusive to their class, while Cure is to the Healing branch) can be stacked up to 5 times and provides a powerful healing over time option and the Healing Radiance, which heals everyone in their party. Some bosses can remove your Life Cure constantly, so keep an eye out for your stacks dropping without a reason.
  • Prevention comes later on into the class; it is a skill that purges dispellable debuffs on the target (some cannot be removed), as well as providing small damage reduction buff. Even though the damage reduction is small, removing debuffs on targets can be incredibly important for certain bosses and reduce the amount of healing greatly.
  • Revive comes at level 10 for the Healing branch, but it cannot be cast while in combat, which means that it is merely an option of convenient for party members or those lucky enough to have a generous Healer stumble upon their corpse.
    Resurrected players are brought back in the same place where their bodies were, but are immune to effects and invisible to monsters for a few seconds. Make sure they get away from enemies before the immunity ends!

These abilities all packed together makes the Cleric a powerful support class-- given the sheer power of their tools compared to others, arguably the most useful and a must-have for any instance party.

Healing Strategies[]

Their Life Cure spell (exclusive to their class, while Cure is to the Healing branch) can be stacked up to 5 times and provides a powerful healing option. Preparing 5 stacks on party members before heading into a heated fight, and ensuring they remain up-to-date on their duration during the fight, can take a lot of the healing stress off of a Cleric. It is also an easy way to manage multiple targets' health without spending a lot of mana as it can be prepared before the fight, and a potion can be consumed before any heated engagement begins.

However, it'll quickly generate Malice once enemies are engaged, so be sure your Tank can keep the monsters off of you.

It is very important to remember the option of Purifying Wind as well, which increases healing received by its targets. Placing this down when damage looks like it's beginning to rack up can help Cure cover the low spots that Life Cure won't be able to keep up with. You can also press control+(1-4) or F1-F4 and it will select a party member. This let's you change quickly from target to target for healing. In a party it is usually better to focus on healing, while occasionally going for a debuff if Life Cure is keeping up.

To solve the issue of re-targeting to heal, look under the Chr section of the Settings options in the main menu; from here you can access a number of interface options, the most important of which is the Target option, which gives the ability to self-cast without a proper target selected (if you are targeting an enemy, you will target yourself with all supportive abilities).

Translations[]

Language Translation
Traditional Chinese 神官
French Clerc
Portuguese Clérigo
Healing Branch
Preawakened Classes Awakened Classes
Cleric class large icon Cleric Adjudicator icon Adjudicator Equilibrian icon Equilibrian
Bard class large icon Bard Battlefield Poet icon Battlefield Poet Life Worshipper icon Life Worshipper
Shaman class large icon Shaman Unreleased Healing class icon Unreleased Unreleased Healing class icon Unreleased
Sage class large icon Sage Unreleased Healing class icon Unreleased Unreleased Healing class icon Unreleased
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